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Bot · Bridge Moment · Cards · Hosted · Online · Digital Games
A sharp social deduction game of signals, bluffs, and reading the room.
← Back to catalogHow to play
1. Goal
Eleven rounds. Lowest cumulative score wins.
2. Deal
Round N deals N + 2 cards (round 1 → 3 cards … round 11 → 13). Two packs: five suits, ranks 3–King, plus jokers.
3. Books & runs
Go out by clearing your hand into melds of 3+ cards:
- Book — same rank (any suits)
- Run — consecutive ranks, same suit
You may discard one leftover card when going out.
4. Wilds
Jokers are always wild. The round’s rank is also wild (round 1 → 3s … round 11 → Kings). Wilds fill gaps in runs and can join books.
5. Turn
- Draw from the stock or the discard pile
- Play — build toward books/runs, or go out if your hand clears
- Discard one card to end your turn (unless you went out)
6. Scoring
Cards left in hand count against you: numbered cards = face value, J/Q/K = 10, wilds in hand = 20.
7. Sneaky Mouse
From round 2, the trailing player gets one discard swap (heist). Going out right after that swap earns a −10 bonus.