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Alpha

Bot · Bridge Moment · Cards · Hosted · Online · Digital Games

A sharp social deduction game of signals, bluffs, and reading the room.

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How to play

1. Goal

Eleven rounds. Lowest cumulative score wins.

2. Deal

Round N deals N + 2 cards (round 1 → 3 cards … round 11 → 13). Two packs: five suits, ranks 3–King, plus jokers.

3. Books & runs

Go out by clearing your hand into melds of 3+ cards:

  • Book — same rank (any suits)
  • Run — consecutive ranks, same suit

You may discard one leftover card when going out.

4. Wilds

Jokers are always wild. The round’s rank is also wild (round 1 → 3s … round 11 → Kings). Wilds fill gaps in runs and can join books.

5. Turn

  1. Draw from the stock or the discard pile
  2. Play — build toward books/runs, or go out if your hand clears
  3. Discard one card to end your turn (unless you went out)

6. Scoring

Cards left in hand count against you: numbered cards = face value, J/Q/K = 10, wilds in hand = 20.

7. Sneaky Mouse

From round 2, the trailing player gets one discard swap (heist). Going out right after that swap earns a −10 bonus.

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