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Eleven Dimensions
Bot · Bridge Moment · Cards · Hosted · Printable · Strategy · Card Games · Digital Games
Climb dimensions 1–11 with sets and runs—leaders get stifled, trailers get psychic powers.
← Back to catalogHow to play
Goal
Complete Dimensions 1–11 by laying the sets and runs shown at the top. First to finish Dimension 11 wins.
Your turn
- Draw from the stock or take the discard pile.
- Fill dimension slots: select cards in your hand, then tap Place set or Place run (or tap a slot). When every slot is ready, tap Move On.
- After laying (or if you already laid), you may hit table melds by selecting cards and tapping a meld.
- End your turn by selecting exactly one card and tapping Discard.
Cards & melds
- Sets are the same rank; runs are consecutive ranks (any color unless a rule says otherwise).
- Wilds can fill gaps; Skip cards skip another player — or discard with “Don’t skip anyone.”
- Some dimensions need an 11 or wild in hand or melds — the top bar spells that out.
- Frequency Pack (host setting) changes which dimension rules you climb: Default, Random Order, or Mathematical (parity, primes, thresholds). A Mathematical parity run is consecutive odds or evens stepping by 2 — e.g. 1-3-5-7-9-11 — not a normal consecutive run.
Upside Down & Psychic
Leaders who pull ahead may get an Upside Down stifle. Trailers can earn Psychic Powers when the pack catches up.