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Fruchtopia
Bot · Bridge Moment · Cards · Hosted · Printable · Strategy · Card Games · Digital Games
A colorful fruit-forward strategy scramble for the ripest score.
← Back to catalogHow to play
Goal
Earn the most Caribbean Gems by planting fruit in your orchards, trading wisely, and harvesting at the right time.
Your hand
- You hold up to 5 fruit cards.
- You cannot reorder your hand — always plant the front card first.
A turn
- Plant 1 card from your hand (optional 2nd, unless a storm blocks it).
- Reveal market — 2 fruit cards everyone can see.
- Trade — other players propose offers or choose No Trade (no timer). When everyone has responded, the active player accepts or skips.
- Plant pending fruit — plant traded fruit and any leftover market cards (they become pending for the active player).
- Refill your hand toward 5, then the next player goes.
Orchards
- Plant matching fruit types together. Harvest an orchard when you want the gems (and to free space).
- Early harvests often score 0 gems — build orchards before picking.
- You may move the top card between orchards when the destination allows it.
- You may swap all cards between two orchards, except a Grafting Orchard that already has two fruit types.
Grafting Orchard
Buy Orchard 3 for 3 gems. Plant a compatible pair there to activate a ×2 graft automatically (unless a storm blocks grafting):
- Apple–Pear
- Peach–Plum
- Orange–Grapefruit
- Banana–Coconut
Weather and storms
- Each round has Weather that applies to everyone.
- One player drafts a Storm for the round — its effect applies to all players (for several turns, based on table size).
Undo
If you plant, harvest, move, swap, or accept a trade by mistake, you can Request Undo. A majority of players must approve; otherwise the action stands.
Ending the game
The fruit deck can reshuffle a few times. After it runs out 3 times, the game ends — final orchards are scored and the highest gem total wins.