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RoadApples
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RoadApples

Bot · Bridge Moment · Cards · Hosted · Printable · Strategy · Card Games · Digital Games

No horsing around, watch your step. Ranch trick-taking — declare the Lead Breed, work the Corral, and race Tack Room scores.

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How to play

Objective

Race your Tack Room score to the target (default 500). Each round, win passes to claim cards — then score what’s in your Tack Room and what’s left in your Stable.

The deck

  • 4 breeds (Arabian, Quarter Horse, Mustang, Appaloosa), ranks 1–12 each
  • 2 Thoroughbreds (top of the hierarchy)
  • 2 of each action: Horse Thief, Bucked, Bareback, Wild Stallion

Setup

Each player gets a Stable of 5 cards. The table starts with a Corral of 5 face-down cards and an empty Pasture. Remaining cards form the Herd (not drawn mid-round for Corral refill).

One player declares the Lead Breed (trump) for the round.

Winning a pass

Hierarchy, high to low:

  1. Thoroughbred
  2. Lead Breed (trump)
  3. The led gait (first breed played that isn’t trump / Thoroughbred)
  4. Higher rank wins within the same class

Heads-up (1v1)

  • Contest the high card: play something that beats it, or a lower card to fold.
  • Draw (Corral) / Take (Pasture) only when you can’t go — no contest card left.
  • Highest card wins the pass; then a new pass starts.
  • Round ends when Stables and Corral are empty.
  • Corral is a fixed 5-card Draw pool (does not refill from the Herd).
  • Bucked does nothing in 1v1 (skip only matters with 3+).

Three or more players

  • Each player sits one card per pass. Follow gait when you can; Lead Breed and Thoroughbred are always legal.
  • Optional Draw from the fixed 5-card Corral or Take from Pasture once before you play, then discard a different card than the one you drew.
  • Empty Stable → you pass (no Draw to re-enter).
  • Round ends when every Stable is empty.

Action cards

  • Horse Thief — steal (when the effect applies)
  • Wild Stallion — change gait
  • Bareback — recall the last pass card; that card can’t be replayed until another card is played or the pass clears
  • Bucked — skip the next player (3+ only)

Scoring (end of round)

Cards claimed into your Tack Room:

  • Ranks 1–66 pts
  • Ranks 7–1212 pts
  • Thoroughbred24 pts
  • Action cards in Tack Room → 12 pts

Action cards left in your Stable at round end → −20 each.

First to the target score wins the game.

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