Loopa GamesBridge Moment Games
Stellit
digital

Stellit

Bot · Bridge Moment · Cards · Hosted · Speed · Strategy

Simultaneous speed and stellar intellect. Can't space out.

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How to play

Goal

Be the first to finish your role goal, then tap Go Out. That ends the round. Four rounds make a Tour. Highest score wins.

2–8 players. Everyone plays at the same time — no turns.

The deck

Each player has the same 56-card deck: four suits numbered 1–14.

  • Contraband — Smuggler
  • Vectors — Pilot
  • Bounties — Bounty Hunter
  • Energy — Vanguard

How a turn works

You hold up to 7 cards. Tap one, then Play, Put back, or Dump. After you play, a new card fills your hand from your deck.

  • Play — put the card on your private board.
  • Put back — tuck it under your own deck and draw a replacement.
  • Dump — send it to the community pile by your hand (or the pile this round requires).
  • Must dump — this card cannot go on your board. Dump it. Pick another card if you wanted to play.

Roles

Everyone plays every role once across four rounds.

  • Smuggler — make 3 groups of the same number, 3 cards each. Even numbers that don’t match a group you already started must be dumped.
  • Pilot — line up 8 cards that go up or down by 1. A prime number that would skip a step must be dumped.
  • Bounty Hunter — make 4 pairs. You can only hold 2 leftover singles. You may take the top card from any pile.
  • Vanguard — build two piles that each add up to 21 or more, and stay within 2 of each other. A high card that doesn’t fit must be dumped.

Community piles

  1. Open Asteroid Belt — each player has one pile (up to 4). Your pile sits next to your hand. Some cards must go there.
  2. Event Horizon — everyone shares one pile. Dump only if your number is 1 away from the top card.
  3. Smuggler's Run — four piles, one per suit. Dump on the pile that matches your card.
  4. Chaos Storm — each player has one pile (up to 4). Piles rotate every 30 seconds. Your pile always sits next to your hand.

Scoring

Go Out +10. Role progress 0–10. Cards left in your deck −1 each (no worse than −10). Bounty Hunter +1 per card taken from a pile.

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